The reason we can't is because if we were to advise you on something from a legal standpoint, that makes us liable if you get into legal trouble or sued. Player Data dataĪgain, I can't advise you on any legal topic. If i am (**)saving the game data on an encrypted file on device, then whats the point? how to avoid this security loophole? I am updating both playfab and encrypted file. ![]() he uses 3 boosters, remains 7, (**)we update it on playfab instantly. No new server required.Įxact Scenario: player plays the game,he is connected to the internet, he's got 10 boosters. Is there any other option? simpler one, with no additional cost. (the most common solution).īut then comes the issue of security what if somebody hacks into the files (the files encrypted by unity). I can save the data( the amount of each booster player has) on the device of player and use it whenever player is offline and when he goes online again sync the data. How to solve this problem? I want to make the boosters available to the player even offline. Like player needs constant internet connection to play(with boosters). So far what i have in me mind is to save everything( coins, Booster1_amount, Booster2_amount, Booster3_amount) on cloud(playfab) but it has limitations. Scenario: i have a couple of different boosters in the game(i.e booster1, booster2, booster3), I have read the brilliant documentation and so far Absolutely loved the service. I would like to know about saving the game data (offline).
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